How to create an event in Aftergame

There are three different event types that you can make in Aftergame, including a meetup-style event.

To make a meetup, tap the Events tab and then the calendar icon at the bottom. This will open a dropdown menu where you can select Meetup. Create an event directly from your group page to skip the first step.

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If you are creating a large event or convention, we will manually upgrade your event after you have set it up.

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You’ll have to fill in some information before you can create the event.

  1. Posting As (optional): If you are an admin of a group, the first thing you’ll see is a dropdown box. Tapping that will allow you to choose to host as yourself or make it an official group event.

  2. Image (optional): You can add an image to your meetup by tapping Upload and then selecting your source from the menu.

    <aside> <img src="/icons/report_blue.svg" alt="/icons/report_blue.svg" width="40px" /> The best banner image has a ratio of 2:1 and a width of 1000px+.

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  3. Event name: Add a name for your event. This might be a group name, a type of game title (Party Game Night), a specific game title (Werewolf Night), or whatever else makes sense for your event.

  4. Event description (optional): You can add a description to your meetup to further explain what the event will entail and give any other important information to potential attendees.

  5. Date and time: You can adjust the date and time by tapping on the date box.

    1. Add and end time by tapping Add end time.
    2. Create a repeating event by tapping Repeat event and choosing the frequency and end date. (Aftergame+ required)
    3. Choose what time zone to set the event in. The default is your current time zone. When you or attendees plan games for this event, the games will be planned in the time zone you set regardless of their current time zone.
  6. Location: You must add a location to the event that includes a street address (The Usual Place or Our house won’t work). Tap Where is it? and select from your list of locations or create a new one.

    1. If you do select a location with a nickname, you’ll need to attach a street address to it by tapping + Connect address and entering the details.
    2. Once you choose an address, you can decide who can see it, showing the full address to everyone, attendees only, or no one.

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  1. Privacy: Tap on Who can see it? to make your meetup public or private.

    1. If it’s private, only people you invite will be able to see the event. You might choose this option so you can do a bit of game planning once the event is created and then when you’re ready, change it to a public event.
    2. If it’s public, your meetup will show up on the list of events happening in your area.
  2. Games library (AG+ required): ****Tap the list button to open your collections. From here you can choose which of your collections you would like to attach to the event.

    <aside> <img src="/icons/report_blue.svg" alt="/icons/report_blue.svg" width="40px" /> It’s a good idea to build a game list specifically for your group so that you can keep adding games and changing your personal lists and without worrying about messing with the event library.

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  3. Tickets (optional): Tap the text box to paste in a link to your tickets.

  4. Attendee limits (optional): If you have limited capacity at your event, you can set a limit for how many people can join you.

  5. Attendee permissions:

    1. Tick the first box to allow attendees to plan games that will show up on the schedule for anyone to join. If the box is left unticked, attendees can still plan to play games but the games will be private and won’t show up on the schedule.
    2. Tick the second box to allow attendees to start discussions on your event page. If the box is unticked, attendees can still comment on any discussions admins start.
  6. Tap Create at the top to create your meetup. You can edit event details later on if things change.

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Once your meetup has been created, you can manage it in various ways; invite friends, plan games, and more.

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